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Searched refs:m_red_color (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp69 m_red_color = new unsigned char[m_texture_components]; in GeometryShaderLayeredRenderingBoundaryCondition()
74 memcpy(m_red_color, red, sizeof(red)); in GeometryShaderLayeredRenderingBoundaryCondition()
92 if (m_red_color) in ~GeometryShaderLayeredRenderingBoundaryCondition()
94 delete[] m_red_color; in ~GeometryShaderLayeredRenderingBoundaryCondition()
95 m_red_color = 0; in ~GeometryShaderLayeredRenderingBoundaryCondition()
593 memcpy(colorBuffer, m_red_color, colorBufferSize); in getReferenceColor()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp75 unsigned char* m_red_color; member in glcts::GeometryShaderLayeredRenderingBoundaryCondition