Searched refs:m_red_color (Results 1 – 2 of 2) sorted by relevance
69 m_red_color = new unsigned char[m_texture_components]; in GeometryShaderLayeredRenderingBoundaryCondition()74 memcpy(m_red_color, red, sizeof(red)); in GeometryShaderLayeredRenderingBoundaryCondition()92 if (m_red_color) in ~GeometryShaderLayeredRenderingBoundaryCondition()94 delete[] m_red_color; in ~GeometryShaderLayeredRenderingBoundaryCondition()95 m_red_color = 0; in ~GeometryShaderLayeredRenderingBoundaryCondition()593 memcpy(colorBuffer, m_red_color, colorBufferSize); in getReferenceColor()
75 unsigned char* m_red_color; member in glcts::GeometryShaderLayeredRenderingBoundaryCondition