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Searched refs:m_shaderPipelines (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderBallotTests.cpp370 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in ~ShaderBallotBaseTestCase()
476 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet)); in ShaderBallotAvailabilityTestCase()
499 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in iterate()
506 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate()
551 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet, specMap)); in ShaderBallotBitmasksTestCase()
575 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in iterate()
582 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate()
626 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, ballotFalseSnippet)); in ShaderBallotFunctionBallotTestCase()
627 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, ballotTrueSnippet)); in ShaderBallotFunctionBallotTestCase()
628 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, ballotMixedSnippet)); in ShaderBallotFunctionBallotTestCase()
[all …]
Dgl4cShaderViewportLayerArrayTests.cpp334 m_shaderPipelines.push_back( in init()
336 m_shaderPipelines.push_back( in init()
338 m_shaderPipelines.push_back( in init()
341 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in init()
374 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate()
453m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_layersNu… in init()
454m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_layersNum… in init()
455m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_layersNum,… in init()
457 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in init()
488 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate()
Dgl4cShaderViewportLayerArrayTests.hpp118 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines; member in gl4cts::ShaderViewportIndexTestCase
146 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines; member in gl4cts::ShaderLayerFramebufferTestCaseBase
Dgl4cShaderAtomicCounterOpsTests.cpp554 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in init()
594 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in iterate()
Dgl4cShaderAtomicCounterOpsTests.hpp293 std::vector<ShaderPipeline> m_shaderPipelines; member in gl4cts::ShaderAtomicCounterOpsTestBase
300 m_shaderPipelines.push_back(ShaderPipeline((glu::ShaderType)i, newOp, m_contextSupportsGL46)); in addOperation()
Dgl4cShaderBallotTests.hpp82 std::vector<ShaderPipeline*> m_shaderPipelines; member in gl4cts::ShaderBallotBaseTestCase