Searched refs:m_shaderPipelines (Results 1 – 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderBallotTests.cpp | 370 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in ~ShaderBallotBaseTestCase() 476 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet)); in ShaderBallotAvailabilityTestCase() 499 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in iterate() 506 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() 551 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, colorShaderSnippet, specMap)); in ShaderBallotBitmasksTestCase() 575 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in iterate() 582 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() 626 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, ballotFalseSnippet)); in ShaderBallotFunctionBallotTestCase() 627 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, ballotTrueSnippet)); in ShaderBallotFunctionBallotTestCase() 628 m_shaderPipelines.push_back(new ShaderPipeline((glu::ShaderType)i, ballotMixedSnippet)); in ShaderBallotFunctionBallotTestCase() [all …]
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D | gl4cShaderViewportLayerArrayTests.cpp | 334 m_shaderPipelines.push_back( in init() 336 m_shaderPipelines.push_back( in init() 338 m_shaderPipelines.push_back( in init() 341 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in init() 374 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() 453 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(false, false, m_layersNu… in init() 454 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, false, m_layersNum… in init() 455 …m_shaderPipelines.push_back(ShaderViewportLayerArrayUtils::ShaderPipeline(true, true, m_layersNum,… in init() 457 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in init() 488 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate()
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D | gl4cShaderViewportLayerArrayTests.hpp | 118 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines; member in gl4cts::ShaderViewportIndexTestCase 146 std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines; member in gl4cts::ShaderLayerFramebufferTestCaseBase
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D | gl4cShaderAtomicCounterOpsTests.cpp | 554 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in init() 594 for (ShaderPipelineIter iter = m_shaderPipelines.begin(); iter != m_shaderPipelines.end(); ++iter) in iterate()
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D | gl4cShaderAtomicCounterOpsTests.hpp | 293 std::vector<ShaderPipeline> m_shaderPipelines; member in gl4cts::ShaderAtomicCounterOpsTestBase 300 m_shaderPipelines.push_back(ShaderPipeline((glu::ShaderType)i, newOp, m_contextSupportsGL46)); in addOperation()
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D | gl4cShaderBallotTests.hpp | 82 std::vector<ShaderPipeline*> m_shaderPipelines; member in gl4cts::ShaderBallotBaseTestCase
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