Searched refs:m_simulationCache (Results 1 – 2 of 2) sorted by relevance
99 std::vector<deUint32> m_simulationCache; member in glcts::FragmentShadingRateCombined
72 , m_simulationCache(kShadingRateCount * kShadingRateCount * kShadingRateCount, 0xFFFFFFFF) in FragmentShadingRateCombined()650 …deUint32& cachedRate = m_simulationCache[(rate2 * kShadingRateCount + rate1) * kShadingRateCount +… in simulate()