Searched refs:m_so_ids (Results 1 – 2 of 2) sorted by relevance
2905 memset(m_so_ids, 0, sizeof(m_so_ids)); in ReservedNamesTest()2915 for (unsigned int n_so_id = 0; n_so_id < sizeof(m_so_ids) / sizeof(m_so_ids[0]); ++n_so_id) in deinit()2917 const glw::GLuint current_so_id = m_so_ids[n_so_id]; in deinit()5576 m_so_ids[SHADER_TYPE_TESS_CONTROL] = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()5577 m_so_ids[SHADER_TYPE_TESS_EVALUATION] = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate()5582 m_so_ids[SHADER_TYPE_COMPUTE] = gl.createShader(GL_COMPUTE_SHADER); in iterate()5585 m_so_ids[SHADER_TYPE_FRAGMENT] = gl.createShader(GL_FRAGMENT_SHADER); in iterate()5586 m_so_ids[SHADER_TYPE_GEOMETRY] = gl.createShader(GL_GEOMETRY_SHADER); in iterate()5587 m_so_ids[SHADER_TYPE_VERTEX] = gl.createShader(GL_VERTEX_SHADER); in iterate()5601 if (m_so_ids[current_shader_type] == 0) in iterate()[all …]
279 glw::GLuint m_so_ids[SHADER_TYPE_COUNT]; member in gl3cts::ReservedNamesTest