Searched refs:m_stencil_rbo_id (Results 1 – 2 of 2) sorted by relevance
215 , m_stencil_rbo_id(0) in TessellationShaderPrimitiveCoverage()334 if (m_stencil_rbo_id != 0) in deinit()336 gl.deleteRenderbuffers(1, &m_stencil_rbo_id); in deinit()338 m_stencil_rbo_id = 0; in deinit()489 gl.genRenderbuffers(1, &m_stencil_rbo_id); in initFramebuffer()492 gl.bindRenderbuffer(GL_RENDERBUFFER, m_stencil_rbo_id); in initFramebuffer()498 ….framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencil_rbo_id); in initFramebuffer()
96 glw::GLuint m_stencil_rbo_id; /* name of a renderbuffer object to be used as stencil attachment */ member in glcts::TessellationShaderPrimitiveCoverage