Searched refs:m_stencil_verification_po_id (Results 1 – 2 of 2) sorted by relevance
204 , m_stencil_verification_po_id(0) in TessellationShaderPrimitiveCoverage()263 if (m_stencil_verification_po_id != 0) in deinit()265 gl.deleteProgram(m_stencil_verification_po_id); in deinit()267 m_stencil_verification_po_id = 0; in deinit()406 m_stencil_verification_po_id = gl.createProgram(); in initProgramObjects()435 if (!buildProgram(m_stencil_verification_po_id, m_vs_id, 1, &m_vs_code, m_fs_id, 1, &m_fs_code)) in initProgramObjects()645 gl.useProgram(m_stencil_verification_po_id); in drawPatch()649 …stencilPassColorUniformLocation = gl.getUniformLocation(m_stencil_verification_po_id, "stencil_fai… in drawPatch()
78 glw::GLuint m_stencil_verification_po_id; /* name of program object for stencil setup */ member in glcts::TessellationShaderPrimitiveCoverage