Searched refs:m_tcs (Results 1 – 2 of 2) sorted by relevance
75 m_tcs = "#version 450 core\n" in ShaderPipeline()148 this->adaptShaderToPipeline(m_tcs, "<var_name>", varName); in ShaderPipeline()203 sources.sources[glu::SHADERTYPE_TESSELLATION_CONTROL].push_back(m_tcs); in create()
64 std::string m_tcs; member in gl4cts::ShaderViewportLayerArrayUtils::ShaderPipeline