Searched refs:m_texture_wrap_mode (Results 1 – 2 of 2) sorted by relevance
524 , m_texture_wrap_mode(0) in GPUShader5TextureGatherOffsetTestBase()887 if (GL_CLAMP_TO_EDGE == m_texture_wrap_mode) in prepareProgramInput()917 getTextureWrapMode(m_texture_wrap_mode); in prepareTexture()1004 gl.texParameteri(texture_target, GL_TEXTURE_WRAP_S, m_texture_wrap_mode); in prepareTexture()1005 gl.texParameteri(texture_target, GL_TEXTURE_WRAP_T, m_texture_wrap_mode); in prepareTexture()1010 if (m_glExtTokens.CLAMP_TO_BORDER == m_texture_wrap_mode) in prepareTexture()1018 if (GL_CLAMP_TO_EDGE == m_texture_wrap_mode) in prepareTexture()
145 glw::GLenum m_texture_wrap_mode; member in glcts::GPUShader5TextureGatherOffsetTestBase