Searched refs:m_triangle_edge_length (Results 1 – 2 of 2) sorted by relevance
758 const unsigned int GeometryShaderMaxInvocationsTest::m_triangle_edge_length = 9; member in glcts::GeometryShaderMaxInvocationsTest759 const unsigned int GeometryShaderMaxInvocationsTest::m_texture_height = m_triangle_edge_length;2661 m_texture_width = m_triangle_edge_length * m_max_geometry_shader_invocations; in initTest()2855 const unsigned int x1 = m_triangle_edge_length * i; in verifyResultOfMultipleInvocationsPass()2856 const unsigned int x2 = m_triangle_edge_length * i; in verifyResultOfMultipleInvocationsPass()2857 const unsigned int x3 = m_triangle_edge_length * (i + 1) - 1; in verifyResultOfMultipleInvocationsPass()2860 const unsigned int y2 = m_triangle_edge_length - 1; in verifyResultOfMultipleInvocationsPass()2861 const unsigned int y3 = m_triangle_edge_length - 1; in verifyResultOfMultipleInvocationsPass()2882 const unsigned int x4 = m_triangle_edge_length * (i + 1) - 1; in verifyResultOfMultipleInvocationsPass()2883 const unsigned int y4 = m_triangle_edge_length - 1; in verifyResultOfMultipleInvocationsPass()[all …]
956 static const glw::GLuint m_triangle_edge_length; member in glcts::GeometryShaderMaxInvocationsTest