Searched refs:m_uniform_data (Results 1 – 2 of 2) sorted by relevance
1278 m_uniform_data.clear(); in clean()1374 m_uniform_data.resize(m_max_uniform_components); in prepareProgramInput()1378 m_uniform_data[i] = i + 1; in prepareProgramInput()1382 gl.uniform4iv(m_uniform_location, m_max_uniform_vectors, &m_uniform_data[0]); in prepareProgramInput()
271 std::vector<glw::GLint> m_uniform_data; member in glcts::GeometryShaderMaxUniformComponentsTest