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Searched refs:m_uniform_data (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLimits.cpp1278 m_uniform_data.clear(); in clean()
1374 m_uniform_data.resize(m_max_uniform_components); in prepareProgramInput()
1378 m_uniform_data[i] = i + 1; in prepareProgramInput()
1382 gl.uniform4iv(m_uniform_location, m_max_uniform_vectors, &m_uniform_data[0]); in prepareProgramInput()
DesextcGeometryShaderLimits.hpp271 std::vector<glw::GLint> m_uniform_data; member in glcts::GeometryShaderMaxUniformComponentsTest