Searched refs:m_vertex_shader_id_for_single_invocation_pass (Results 1 – 2 of 2) sorted by relevance
2566 , m_vertex_shader_id_for_single_invocation_pass(0) in GeometryShaderMaxInvocationsTest()2628 m_vertex_shader_id_for_single_invocation_pass = gl.createShader(GL_VERTEX_SHADER); in initTest()2649 m_vertex_shader_id_for_single_invocation_pass, 1, &m_vertex_shader_code)) in initTest()2811 if (m_vertex_shader_id_for_single_invocation_pass != 0) in deinit()2813 gl.deleteShader(m_vertex_shader_id_for_single_invocation_pass); in deinit()2815 m_vertex_shader_id_for_single_invocation_pass = 0; in deinit()
931 glw::GLuint m_vertex_shader_id_for_single_invocation_pass; member in glcts::GeometryShaderMaxInvocationsTest