Searched refs:m_vs_po_id (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.cpp | 137 , m_vs_po_id(0) in GeometryShaderCreateShaderProgramvTest() 188 if (m_vs_po_id != 0) in deinit() 190 gl.deleteProgram(m_vs_po_id); in deinit() 192 m_vs_po_id = 0; in deinit() 240 DE_ASSERT(m_fs_po_id != 0 && m_gs_po_id != 0 && m_vs_po_id != 0); in initPipelineObject() 247 gl.useProgramStages(m_pipeline_object_id, GL_VERTEX_SHADER_BIT, m_vs_po_id); in initPipelineObject() 322 m_vs_po_id = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, /* count */ in iterate() 327 if (m_fs_po_id == 0 || m_gs_po_id == 0 || m_vs_po_id == 0) in iterate() 339 so_po_ids[2] = m_vs_po_id; in iterate() 721 , m_vs_po_id(0) in GeometryShaderGetProgramiv3Test() [all …]
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D | esextcGeometryShaderAPI.hpp | 87 glw::GLuint m_vs_po_id; member in glcts::GeometryShaderCreateShaderProgramvTest 304 glw::GLuint m_vs_po_id; member in glcts::GeometryShaderGetProgramiv3Test 923 glw::GLuint m_vs_po_id; member in glcts::GeometryShaderPipelineObjectTransformFeedbackVertexAndGeometryShaderCaptureTest
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.cpp | 1623 , m_vs_po_id(0) in PerVertexValidationTest() 1651 glw::GLuint* po_id_ptrs[] = { &m_fs_po_id, &m_gs_po_id, &m_tc_po_id, &m_te_po_id, &m_vs_po_id }; in destroyPOsAndSOs() 2592 { &vs_body, &m_vs_po_id, SHADER_STAGE_VERTEX, GL_VERTEX_SHADER_BIT, GL_VERTEX_SHADER }, in runPipelineObjectValidationTestMode() 2796 m_vs_po_id = gl.createProgram(); in runSeparateShaderTestMode() 2839 gl.attachShader(m_vs_po_id, current_so_id); in runSeparateShaderTestMode() 2845 gl.programParameteri(m_vs_po_id, GL_PROGRAM_SEPARABLE, GL_TRUE); in runSeparateShaderTestMode() 2849 gl.linkProgram(m_vs_po_id); in runSeparateShaderTestMode() 2852 gl.getProgramiv(m_vs_po_id, GL_LINK_STATUS, &link_status); in runSeparateShaderTestMode()
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D | gl3cCommonBugsTests.hpp | 467 glw::GLuint m_vs_po_id; member in gl3cts::PerVertexValidationTest
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