Searched refs:m_vs_shader_id (Results 1 – 2 of 2) sorted by relevance
48 , m_vs_shader_id(0) in TessellationShaderProgramInterfaces()92 if (m_vs_shader_id != 0) in deinit()94 gl.deleteShader(m_vs_shader_id); in deinit()96 m_vs_shader_id = 0; in deinit()120 m_vs_shader_id = gl.createShader(GL_VERTEX_SHADER); in initTest()300 5, te_code, m_vs_shader_id, 1, &vs_body); in initTest()
81 glw::GLuint m_vs_shader_id; member in glcts::TessellationShaderProgramInterfaces