Searched refs:maxFragmentImageUniforms (Results 1 – 10 of 10) sorted by relevance
97 int maxFragmentImageUniforms; member
208 …ragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n" in GetDefaultTBuiltInResourceString()395 resources->maxFragmentImageUniforms = value; in DecodeResourceLimits()
146 builtin->maxFragmentImageUniforms = 8; in getDefaultBuiltInResources()
157 builtin->maxFragmentImageUniforms = 8; in getDefaultBuiltInResources()
411 Resources.maxFragmentImageUniforms = 8; in init_resources()
5135 GLint maxFragmentImageUniforms; in TEST_P() local5141 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms); in TEST_P()5148 ASSERT_GE(maxCombinedImageUniforms, maxFragmentImageUniforms); in TEST_P()5159 GLint fragmentImages = maxFragmentImageUniforms; in TEST_P()
4160 GLint maxFragmentImageUniforms; in TEST_P() local4161 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms); in TEST_P()4163 ANGLE_SKIP_TEST_IF(maxFragmentImageUniforms < 1); in TEST_P()4255 GLint maxFragmentImageUniforms; in TEST_P() local4256 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms); in TEST_P()4258 ANGLE_SKIP_TEST_IF(maxFragmentImageUniforms < 1); in TEST_P()
8593 GLint maxFragmentImageUniforms; in TEST_P() local8599 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms); in TEST_P()8606 ASSERT_GE(maxCombinedImageUniforms, maxFragmentImageUniforms); in TEST_P()8617 GLint fragmentImages = maxFragmentImageUniforms; in TEST_P()
7501 …stant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.maxFragmentImageUniforms); in add2ndGenerationSamplingImaging()