Searched refs:maxUAVsPerStage (Results 1 – 1 of 1) sorted by relevance
221 uint32_t maxUAVsPerStage = maxUAVsAllStages / 2; in InitializeSupportedLimitsImpl() local225 limits->v1.maxStorageTexturesPerShaderStage = maxUAVsPerStage / 2; in InitializeSupportedLimitsImpl()226 limits->v1.maxStorageBuffersPerShaderStage = maxUAVsPerStage - maxUAVsPerStage / 2; in InitializeSupportedLimitsImpl()