Searched refs:maxVaryingFloats (Results 1 – 7 of 7) sorted by relevance
59 int maxVaryingFloats; member
170 …<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n" in GetDefaultTBuiltInResourceString()319 resources->maxVaryingFloats = value; in DecodeResourceLimits()
108 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
119 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
373 Resources.maxVaryingFloats = 64; in init_resources()
7287 …intf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); in add2ndGenerationSamplingImaging()