Searched refs:maxVertexTextureImageUnits (Results 1 – 9 of 9) sorted by relevance
60 int maxVertexTextureImageUnits; member
171 …texTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n" in GetDefaultTBuiltInResourceString()321 resources->maxVertexTextureImageUnits = value; in DecodeResourceLimits()
933 int maxVertexTextureImageUnits = 0; in TEST_P() local934 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits); in TEST_P()937 ANGLE_SKIP_TEST_IF(!maxVertexTextureImageUnits); in TEST_P()
946 int maxVertexTextureImageUnits = 0; in TEST_P() local947 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits); in TEST_P()950 ANGLE_SKIP_TEST_IF(!maxVertexTextureImageUnits); in TEST_P()
109 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()
120 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()
374 Resources.maxVertexTextureImageUnits = 32; in init_resources()
7114 …e, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); in add2ndGenerationSamplingImaging()7258 …, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); in add2ndGenerationSamplingImaging()