Searched refs:maxViewportsLayers (Results 1 – 1 of 1) sorted by relevance
50 int maxViewportsLayers, const std::string& varName) in ShaderPipeline() argument142 this->adaptShaderToPipeline(m_vs, "<viewport_layer_max>", maxViewportsLayers); in ShaderPipeline()146 this->adaptShaderToPipeline(m_tes, "<viewport_layer_max>", maxViewportsLayers); in ShaderPipeline()152 this->adaptShaderToPipeline(m_gs, "<viewport_layer_max>", maxViewportsLayers); in ShaderPipeline()