Searched refs:max_array_size (Results 1 – 3 of 3) sorted by relevance
230 guint max_array_size = 0; in gst_d3d11_buffer_pool_set_config() local236 if (desc[i].ArraySize > max_array_size) in gst_d3d11_buffer_pool_set_config()237 max_array_size = desc[i].ArraySize; in gst_d3d11_buffer_pool_set_config()240 if (max_buffers == 0 || max_buffers > max_array_size) { in gst_d3d11_buffer_pool_set_config()243 max_buffers, max_array_size); in gst_d3d11_buffer_pool_set_config()244 max_buffers = max_array_size; in gst_d3d11_buffer_pool_set_config()
129 int max_array_size = 0; in update_array_sizes() local139 max_array_size = MAX2(BITSET_LAST_BIT_SIZED(ainfo->indices, words), in update_array_sizes()140 max_array_size); in update_array_sizes()143 if (max_array_size == glsl_array_size(var->type)) in update_array_sizes()147 if (max_array_size != glsl_array_size(var->type)) { in update_array_sizes()159 (max_array_size * (num_slots / glsl_array_size(var->type))); in update_array_sizes()163 max_array_size, 0); in update_array_sizes()
2652 int max_array_size = de::max(m_gl_max_tess_control_input_components_value, in initReferenceValues() local2657 m_ref_vertex_attributes = (glw::GLfloat*)malloc(sizeof(glw::GLfloat) * (max_array_size)); in initReferenceValues()