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Searched refs:max_possible_conflicts (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/util/
Dregister_allocate.c329 int max_possible_conflicts = class_b->contig_len + class_c->contig_len - 1; in ra_set_finalize() local
346 if (max_conflicts == max_possible_conflicts) in ra_set_finalize()