Searched refs:mesh_shading (Results 1 – 4 of 4) sorted by relevance
910 ASSERTED bool mesh_shading = ctx.stage.has(SWStage::TS) || ctx.stage.has(SWStage::MS); in setup_isel_context() local911 assert(!mesh_shading || ctx.program->gfx_level >= GFX10_3); in setup_isel_context()
1809 assert(!cmd_buffer->state.mesh_shading); in radv_emit_primitive_topology()1910 if (cmd_buffer->state.mesh_shading) { in radv_emit_fragment_shading_rate()3312 assert(!cmd_buffer->state.mesh_shading); in radv_emit_vertex_input()3856 assert(!cmd_buffer->state.mesh_shading); in radv_flush_vertex_descriptors()5033 cmd_buffer->state.mesh_shading = false; in radv_BeginCommandBuffer()5572 bool mesh_shading = radv_pipeline_has_stage(graphics_pipeline, MESA_SHADER_MESH); in radv_CmdBindPipeline() local5573 if (mesh_shading != cmd_buffer->state.mesh_shading) { in radv_CmdBindPipeline()5581 cmd_buffer->state.mesh_shading = mesh_shading; in radv_CmdBindPipeline()5616 if (mesh_shading) in radv_CmdBindPipeline()6691 bool mesh = cmd_buffer->state.mesh_shading; in radv_cs_emit_indirect_draw_packet()
4620 ASSERTED bool mesh_shading = in radv_create_shaders() local4624 assert(!primitive_shading || !mesh_shading); in radv_create_shaders()4626 assert(mesh_shading == !!stages[MESA_SHADER_MESH].entrypoint); in radv_create_shaders()4628 assert(!mesh_shading || pipeline_key->use_ngg); in radv_create_shaders()
1517 bool mesh_shading; member