Searched refs:minor_version_num (Results 1 – 3 of 3) sorted by relevance
70 if (This->base.device->minor_version_num > 2) { in NineSwapChain9_ctor()141 if (This->base.device->minor_version_num <= 2) { in D3DWindowBuffer_release()782 This->base.device->minor_version_num <= 2) { in present()986 if (This->base.device->minor_version_num > 2 && in NineSwapChain9_Present()1248 if (This->base.device->minor_version_num > 0) { in NineSwapChain9_GetOccluded()1258 if (This->base.device->minor_version_num > 1) { in NineSwapChain9_ResolutionMismatch()1270 if (This->base.device->minor_version_num > 1) { in NineSwapChain9_CreateThread()1281 if (This->base.device->minor_version_num > 1) { in NineSwapChain9_WaitForThread()1312 if (This->base.device->minor_version_num > 2 && in NineSwapChain9_GetBackBufferCountForParams()
158 int minor_version_num; member
212 This->minor_version_num = minorVersionNum; in NineDevice9_ctor()900 if (This->minor_version_num < 4) { in NineDevice9_SetCursorPosition()