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Searched refs:msaaTextureResource (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp464 const GrD3DTextureResource* msaaTextureResource = renderTarget->msaaTextureResource(); in clearRenderTargetView() local
465 if (msaaTextureResource && msaaTextureResource != renderTarget) { in clearRenderTargetView()
466 this->addResource(msaaTextureResource->resource()); in clearRenderTargetView()
486 const GrD3DTextureResource* msaaTextureResource = renderTarget->msaaTextureResource(); in setRenderTarget() local
487 if (msaaTextureResource && msaaTextureResource != renderTarget) { in setRenderTarget()
488 this->addResource(msaaTextureResource->resource()); in setRenderTarget()
DGrD3DRenderTarget.cpp135 const GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() const { in msaaTextureResource() function in GrD3DRenderTarget
147 GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() { in msaaTextureResource() function in GrD3DRenderTarget
149 return const_cast<GrD3DTextureResource*>(constThis->msaaTextureResource()); in msaaTextureResource()
DGrD3DRenderTarget.h39 const GrD3DTextureResource* msaaTextureResource() const;
40 GrD3DTextureResource* msaaTextureResource();
DGrD3DGpu.cpp436 dstTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()
444 srcTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()
532 SkASSERT(src && src->numSamples() > 1 && src->msaaTextureResource()); in resolveTexture()
546 src->msaaTextureResource()->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_SOURCE); in resolveTexture()
549 src->msaaTextureResource(), &srcRect); in resolveTexture()
555 SkASSERT(rt->msaaTextureResource() && rt != rt->msaaTextureResource()); in onResolveRenderTarget()
DGrD3DOpsRenderPass.cpp57 d3dRT->msaaTextureResource()->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin()