Searched refs:msaaTextureResource (Results 1 – 5 of 5) sorted by relevance
464 const GrD3DTextureResource* msaaTextureResource = renderTarget->msaaTextureResource(); in clearRenderTargetView() local465 if (msaaTextureResource && msaaTextureResource != renderTarget) { in clearRenderTargetView()466 this->addResource(msaaTextureResource->resource()); in clearRenderTargetView()486 const GrD3DTextureResource* msaaTextureResource = renderTarget->msaaTextureResource(); in setRenderTarget() local487 if (msaaTextureResource && msaaTextureResource != renderTarget) { in setRenderTarget()488 this->addResource(msaaTextureResource->resource()); in setRenderTarget()
135 const GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() const { in msaaTextureResource() function in GrD3DRenderTarget147 GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() { in msaaTextureResource() function in GrD3DRenderTarget149 return const_cast<GrD3DTextureResource*>(constThis->msaaTextureResource()); in msaaTextureResource()
39 const GrD3DTextureResource* msaaTextureResource() const;40 GrD3DTextureResource* msaaTextureResource();
436 dstTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()444 srcTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; in onCopySurface()532 SkASSERT(src && src->numSamples() > 1 && src->msaaTextureResource()); in resolveTexture()546 src->msaaTextureResource()->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_SOURCE); in resolveTexture()549 src->msaaTextureResource(), &srcRect); in resolveTexture()555 SkASSERT(rt->msaaTextureResource() && rt != rt->msaaTextureResource()); in onResolveRenderTarget()
57 d3dRT->msaaTextureResource()->setResourceState(fGpu, D3D12_RESOURCE_STATE_RENDER_TARGET); in onBegin()