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Searched refs:msamp (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c61 const struct gl_sampler_object *msamp, in st_convert_sampler() argument
66 memcpy(sampler, &msamp->Attrib.state, sizeof(*sampler)); in st_convert_sampler()
93 if (msamp->Attrib.IsBorderColorNonZero && in st_convert_sampler()
133msamp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT); in st_convert_sampler()
139 if (msamp->Attrib.CompareMode == GL_COMPARE_R_TO_TEXTURE) { in st_convert_sampler()
158 const struct gl_sampler_object *msamp; in st_convert_sampler_from_unit() local
163 msamp = _mesa_get_samplerobj(ctx, texUnit); in st_convert_sampler_from_unit()
165 st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBiasQuantized, in st_convert_sampler_from_unit()
Dst_atom_shader.c92 const struct gl_sampler_object *msamp; in update_gl_clamp() local
97 msamp = _mesa_get_samplerobj(ctx, tex_unit); in update_gl_clamp()
98 if (is_wrap_gl_clamp(msamp->Attrib.WrapS)) in update_gl_clamp()
100 if (is_wrap_gl_clamp(msamp->Attrib.WrapT)) in update_gl_clamp()
102 if (is_wrap_gl_clamp(msamp->Attrib.WrapR)) in update_gl_clamp()
Dst_texture.h239 const struct gl_sampler_object *msamp,