Searched refs:multiDrawANGLE (Results 1 – 7 of 7) sorted by relevance
593 bool multiDrawANGLE = false; member
217 map["GL_ANGLE_multi_draw"] = enableableExtension(&Extensions::multiDrawANGLE); in GetExtensionInfoMap()
117 mResources.ANGLE_multi_draw = extensions.multiDrawANGLE; in Compiler()
3700 if (!context->getExtensions().multiDrawANGLE) in ValidateMultiDrawArraysInstancedANGLE()3737 if (!context->getExtensions().multiDrawANGLE) in ValidateMultiDrawElementsInstancedANGLE()3817 if (!context->getExtensions().multiDrawANGLE) in ValidateMultiDrawArraysInstancedBaseInstanceANGLE()3848 if (!context->getExtensions().multiDrawANGLE) in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
6212 if (!context->getExtensions().multiDrawANGLE) in ValidateMultiDrawArraysANGLE()6235 if (!context->getExtensions().multiDrawANGLE) in ValidateMultiDrawElementsANGLE()
4442 if (context->getExtensions().multiDrawANGLE) in postResolveLink()
3553 supportedExtensions.multiDrawANGLE = true; in generateSupportedExtensions()