Searched refs:nTriangles (Results 1 – 1 of 1) sorted by relevance
566 unsigned int nTriangles = m_grid_granulity * m_grid_granulity * nTrianglesPerQuad; in createGridTriangles() local568 test_data.m_grid->m_triangles = new AdjacencyGridTriangle[nTriangles]; in createGridTriangles()569 test_data.m_grid->m_n_triangles = nTriangles; in createGridTriangles()571 for (unsigned int nQuad = 0; nQuad < (nTriangles / nTrianglesPerQuad); ++nQuad) in createGridTriangles()1226 unsigned int nTriangles = (test_data.m_grid->m_triangle_strip.m_n_points - 4) / 2; in setTriangleStripPointsNonindiced() local1235 …static_cast<glw::GLuint>(nTriangles * m_n_components_output * 3 /* adjacent vertices */ * sizeof(f… in setTriangleStripPointsNonindiced()1269 for (unsigned int n = 0; n < nTriangles; ++n) in setTriangleStripPointsNonindiced()1285 else if (n == nTriangles - 1) in setTriangleStripPointsNonindiced()1424 unsigned int nTriangles = (test_data.m_grid->m_triangle_strip.m_n_points - 4) / 2; in setTriangleStripPointsIndiced() local1434 …static_cast<glw::GLuint>(nTriangles * m_n_components_output * 3 /* adjacent vertices */ * sizeof(f… in setTriangleStripPointsIndiced()[all …]