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Searched refs:need_2D_sparse (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_screen.h164 bool need_2D_sparse; member
Dzink_screen.c1768 …screen->need_2D_sparse = !screen->base.get_sparse_texture_virtual_page_size(&screen->base, PIPE_TE… in populate_format_props()
1938 …type = (screen->need_2D_sparse || (screen->need_2D_zs && is_zs)) ? VK_IMAGE_TYPE_2D : VK_IMAGE_TYP… in zink_get_sparse_texture_virtual_page_size()
Dzink_resource.c432 need_2D |= screen->need_2D_sparse; in create_ici()
1154 (screen->need_2D_sparse && (templ->flags & PIPE_RESOURCE_FLAG_SPARSE)); in resource_create()
Dzink_compiler.c2680 if (tex->is_sparse && screen->need_2D_sparse) { in convert_1d_shadow_tex()