Searched refs:newViewNumLevels (Results 1 – 1 of 1) sorted by relevance
537 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local547 newViewNumLevels = MIN2(numlevels, origTexObj->Attrib.NumLevels - minlevel); in texture_view()686 if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels, in texture_view()696 texObj->Attrib.NumLevels = newViewNumLevels; in texture_view()