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/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.h260 struct nine_shader_constant_combination **next_allocate = list, *current = *list; in nine_shader_constant_combination_key() local
280 next_allocate = &current->next; in nine_shader_constant_combination_key()
285 *next_allocate = MALLOC_STRUCT(nine_shader_constant_combination); in nine_shader_constant_combination_key()
286 current = *next_allocate; in nine_shader_constant_combination_key()