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Searched refs:next_variant (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_shader.h169 struct r600_pipe_shader *next_variant; member
Dr600_state_common.c942 struct r600_pipe_shader *p = sel->current, *c = p->next_variant; in r600_shader_select()
946 c = c->next_variant; in r600_shader_select()
950 p->next_variant = c->next_variant; in r600_shader_select()
975 shader->next_variant = sel->current; in r600_shader_select()
1180 c = p->next_variant; in r600_delete_shader_selector()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h194 struct d3d12_shader *next_variant; member
Dd3d12_pipeline_state.cpp428 shader = shader->next_variant; in d3d12_gfx_pipeline_state_cache_invalidate_shader()
544 shader = shader->next_variant; in d3d12_compute_pipeline_state_cache_invalidate_shader()
Dd3d12_compiler.cpp1075 variant = variant->next_variant) { in select_shader_variant()
1230 new_variant->next_variant = sel->first; in select_shader_variant()
1527 shader = shader->next_variant; in d3d12_shader_free()
Dd3d12_context.cpp1074 iter = iter->next_variant; in delete_shader()
1224 iter = iter->next_variant; in d3d12_delete_compute_state()