Searched refs:next_variant (Results 1 – 6 of 6) sorted by relevance
169 struct r600_pipe_shader *next_variant; member
942 struct r600_pipe_shader *p = sel->current, *c = p->next_variant; in r600_shader_select()946 c = c->next_variant; in r600_shader_select()950 p->next_variant = c->next_variant; in r600_shader_select()975 shader->next_variant = sel->current; in r600_shader_select()1180 c = p->next_variant; in r600_delete_shader_selector()
194 struct d3d12_shader *next_variant; member
428 shader = shader->next_variant; in d3d12_gfx_pipeline_state_cache_invalidate_shader()544 shader = shader->next_variant; in d3d12_compute_pipeline_state_cache_invalidate_shader()
1075 variant = variant->next_variant) { in select_shader_variant()1230 new_variant->next_variant = sel->first; in select_shader_variant()1527 shader = shader->next_variant; in d3d12_shader_free()
1074 iter = iter->next_variant; in delete_shader()1224 iter = iter->next_variant; in d3d12_delete_compute_state()