Searched refs:nine_bind (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | stateblock9.c | 69 nine_bind(&state->rt[i], NULL); in NineStateBlock9_dtor() 70 nine_bind(&state->ds, NULL); in NineStateBlock9_dtor() 71 nine_bind(&state->vs, NULL); in NineStateBlock9_dtor() 72 nine_bind(&state->ps, NULL); in NineStateBlock9_dtor() 73 nine_bind(&state->vdecl, NULL); in NineStateBlock9_dtor() 75 nine_bind(&state->stream[i], NULL); in NineStateBlock9_dtor() 77 nine_bind(&state->idxbuf, NULL); in NineStateBlock9_dtor() 79 nine_bind(&state->texture[i], NULL); in NineStateBlock9_dtor() 119 nine_bind(slot, buf); in NineStateBlock9_BindBuffer() 131 nine_bind(slot, tex); in NineStateBlock9_BindTexture() [all …]
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D | nine_shader.h | 209 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add() 222 nine_bind(&list->vdecl, vdecl); in nine_shader_variant_so_add() 234 nine_bind(&ptr->vdecl, NULL); in nine_shader_variants_so_free() 238 nine_bind(&list->vdecl, NULL); in nine_shader_variants_so_free()
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D | buffer9.h | 134 nine_bind(slot, buf); in NineBindBufferToDevice()
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D | nine_state.c | 1646 nine_bind(&context->vdecl, vdecl); in CSMT_ITEM_NO_WAIT() 1663 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT() 1755 nine_bind(&context->ps, ps); in CSMT_ITEM_NO_WAIT() 1861 nine_bind(&context->rt[i], rt); in CSMT_ITEM_NO_WAIT() 1872 nine_bind(&context->ds, ds); in CSMT_ITEM_NO_WAIT() 2936 nine_bind(&state->rt[i], NULL); in nine_device_state_clear() 2937 nine_bind(&state->ds, NULL); in nine_device_state_clear() 2938 nine_bind(&state->vs, NULL); in nine_device_state_clear() 2939 nine_bind(&state->ps, NULL); in nine_device_state_clear() 2940 nine_bind(&state->vdecl, NULL); in nine_device_state_clear() [all …]
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D | basetexture9.h | 156 nine_bind(slot, tex); in NineBindTextureToDevice()
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D | nine_helpers.h | 63 #define nine_bind(a, b) _nine_bind((void **)(a), (b)) macro
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D | device9.c | 333 nine_bind(&This->context.rt[i], This->state.rt[i]); in NineDevice9_ctor() 618 nine_bind(&This->record, NULL); in NineDevice9_dtor() 2011 nine_bind(&This->state.rt[i], pRenderTarget); in NineDevice9_SetRenderTarget() 2046 nine_bind(&This->state.ds, ds); in NineDevice9_SetDepthStencilSurface() 2509 nine_bind(ppSB, NULL); in NineDevice9_CreateStateBlock() 2673 nine_bind(&state->texture[Stage], pTexture); in NineDevice9_SetTexture() 3374 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration() 3382 nine_bind(&state->vdecl, vdecl); in NineDevice9_SetVertexDeclaration() 3463 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader() 3471 nine_bind(&state->vs, vs_shader); in NineDevice9_SetVertexShader() [all …]
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