Searched refs:no_ubo_to_push (Results 1 – 9 of 9) sorted by relevance
151 .no_ubo_to_push = true, in GENX()
1121 .no_ubo_to_push = true, in create_indirect_draw_shader()
192 bool no_ubo_to_push; member
267 if (ctx->inputs->no_ubo_to_push) { in midgard_promote_uniforms()
449 .no_ubo_to_push = true, in panvk_meta_copy_img2img_shader()984 .no_ubo_to_push = true, in panvk_meta_copy_buf2img_shader()1431 .no_ubo_to_push = true, in panvk_meta_copy_img2buf_shader()1659 .no_ubo_to_push = true, in panvk_meta_copy_buf2buf_shader()1788 .no_ubo_to_push = true, in panvk_meta_fill_buf_shader()
270 .no_ubo_to_push = true, in panvk_per_arch()
58 .no_ubo_to_push = true, in panvk_meta_clear_color_attachment_shader()
1105 assert(b->shader->inputs->no_ubo_to_push && "can't mix push constant forms"); in bi_emit_load_push_constant()5035 if (optimize && !ctx->inputs->no_ubo_to_push) { in bi_compile_variant_nir()5060 if (!ctx->inputs->no_ubo_to_push) in bi_compile_variant_nir()
697 - pan/bi: Don't reorder push with no_ubo_to_push