Searched refs:numRenderPasses (Results 1 – 4 of 4) sorted by relevance
402 virtual int numRenderPasses() = 0;442 for (int renderPass = 0; renderPass < numRenderPasses(); ++renderPass) in iterate()456 for (int renderPass = 0; renderPass < numRenderPasses(); ++renderPass) in iterate()682 virtual int numRenderPasses() in numRenderPasses() function in gl4cts::TextureBarrierDisjointTexels739 virtual int numRenderPasses() in numRenderPasses() function in gl4cts::TextureBarrierOverlappingTexels860 virtual int numRenderPasses() in numRenderPasses() function in gl4cts::TextureBarrierSameTexelRW902 virtual int numRenderPasses() in numRenderPasses() function in gl4cts::TextureBarrierSameTexelRWMultipass
1197 …const int numRenderPasses = valueBlock.outputs.empty() ? 1 : (int)valueBlock.outputs[0].elements… in execute() local1200 for (int arrayNdx = 0; arrayNdx < numRenderPasses; arrayNdx++) in execute()1348 …Log::Message << "INCORRECT RESULT for sub-case " << arrayNdx+1 << " of " << numRenderPasses << "):" in execute()
3725 const deUint32 numRenderPasses = static_cast<deUint32>(params.perPass.size()); in drawMultiRenderPass() local3753 for (deUint32 renderPassNdx = 0; renderPassNdx < numRenderPasses; ++renderPassNdx) in drawMultiRenderPass()