Searched refs:numSubgroups (Results 1 – 6 of 6) sorted by relevance
245 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeNumSubgroups() local247 if (numSubgroups > totalLocalSize) in checkComputeNumSubgroups()298 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeSubgroupID() local301 if (subgroupID >= numSubgroups) in checkComputeSubgroupID()
285 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeNumSubgroups() local287 if (numSubgroups > totalLocalSize) in checkComputeNumSubgroups()340 deUint32 numSubgroups = data[(offset * 4) + 2]; in checkComputeSubgroupID() local343 if (subgroupID >= numSubgroups) in checkComputeSubgroupID()
260 …const deUint32 numSubgroups = (localSize[0] * localSize[1] * localSize[2]) / checkIn… in checkComputeRequireFull() local290 && data[i].z() != numSubgroups) in checkComputeRequireFull()293 …<< "expected number of subgroups dispatched (" << numSubgroups << ") doesn't match gl_NumSubgroups… in checkComputeRequireFull()
1234 uint32_t numSubgroups; member2454 buildGlobal("numSubgroups", state->globals.compute.numSubgroups); in buildGlobals()2627 store(compute + OFFSET(Globals::Compute, numSubgroups), routine->subgroupsPerWorkgroup); in dbgBeginEmit()