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Searched refs:num_active_scenes (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c90 for (i = 0; i < setup->num_active_scenes; i++) { in lp_setup_get_empty_scene()
101 if (setup->num_active_scenes + 1 > MAX_SCENES) { in lp_setup_get_empty_scene()
103 } else if (i == setup->num_active_scenes) { in lp_setup_get_empty_scene()
110 LP_DBG(DEBUG_SETUP, "allocated scene: %d\n", setup->num_active_scenes); in lp_setup_get_empty_scene()
111 setup->scenes[setup->num_active_scenes] = scene; in lp_setup_get_empty_scene()
112 i = setup->num_active_scenes; in lp_setup_get_empty_scene()
113 setup->num_active_scenes++; in lp_setup_get_empty_scene()
1135 for (unsigned i = 0; i < setup->num_active_scenes; i++) { in lp_setup_is_resource_referenced()
1541 for (unsigned i = 0; i < setup->num_active_scenes; i++) { in lp_setup_destroy()
1550 LP_DBG(DEBUG_SETUP, "number of scenes used: %d\n", setup->num_active_scenes); in lp_setup_destroy()
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Dlp_setup_context.h95 int num_active_scenes; member