Searched refs:num_active_scenes (Results 1 – 2 of 2) sorted by relevance
90 for (i = 0; i < setup->num_active_scenes; i++) { in lp_setup_get_empty_scene()101 if (setup->num_active_scenes + 1 > MAX_SCENES) { in lp_setup_get_empty_scene()103 } else if (i == setup->num_active_scenes) { in lp_setup_get_empty_scene()110 LP_DBG(DEBUG_SETUP, "allocated scene: %d\n", setup->num_active_scenes); in lp_setup_get_empty_scene()111 setup->scenes[setup->num_active_scenes] = scene; in lp_setup_get_empty_scene()112 i = setup->num_active_scenes; in lp_setup_get_empty_scene()113 setup->num_active_scenes++; in lp_setup_get_empty_scene()1135 for (unsigned i = 0; i < setup->num_active_scenes; i++) { in lp_setup_is_resource_referenced()1541 for (unsigned i = 0; i < setup->num_active_scenes; i++) { in lp_setup_destroy()1550 LP_DBG(DEBUG_SETUP, "number of scenes used: %d\n", setup->num_active_scenes); in lp_setup_destroy()[all …]
95 int num_active_scenes; member