Searched refs:num_cb_bindings (Results 1 – 5 of 5) sorted by relevance
124 if (key->stages[i].num_cb_bindings > 0) { in create_root_signature()128 key->stages[i].num_cb_bindings, in create_root_signature()187 key->stages[i].num_cb_bindings + (key->stages[i].has_default_ubo0 ? 0 : 1), in create_root_signature()241 key->stages[i].num_cb_bindings = shader->num_cb_bindings; in fill_key()
33 unsigned num_cb_bindings; member
169 size_t num_cb_bindings; member
69 for (unsigned i = 0; i < shader->num_cb_bindings; i++) { in fill_cbv_descriptors()463 needed_descs += shader->current->num_cb_bindings; in check_descriptors_left()503 if (shader->num_cb_bindings > 0) { in update_shader_stage_root_parameters()
190 shader->cb_bindings[shader->num_cb_bindings++].binding = i; in compile_nir()