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Searched refs:num_cb_bindings (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_root_signature.cpp124 if (key->stages[i].num_cb_bindings > 0) { in create_root_signature()
128 key->stages[i].num_cb_bindings, in create_root_signature()
187 key->stages[i].num_cb_bindings + (key->stages[i].has_default_ubo0 ? 0 : 1), in create_root_signature()
241 key->stages[i].num_cb_bindings = shader->num_cb_bindings; in fill_key()
Dd3d12_root_signature.h33 unsigned num_cb_bindings; member
Dd3d12_compiler.h169 size_t num_cb_bindings; member
Dd3d12_draw.cpp69 for (unsigned i = 0; i < shader->num_cb_bindings; i++) { in fill_cbv_descriptors()
463 needed_descs += shader->current->num_cb_bindings; in check_descriptors_left()
503 if (shader->num_cb_bindings > 0) { in update_shader_stage_root_parameters()
Dd3d12_compiler.cpp190 shader->cb_bindings[shader->num_cb_bindings++].binding = i; in compile_nir()