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Searched refs:num_rendertargets (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_framebuffer.c254 if ((num_color != svga->state.hw_clear.num_rendertargets) || in emit_fb_vgpu10()
281 svga->state.hw_clear.num_rendertargets = last_rtv + 1; in emit_fb_vgpu10()
360 for (i = 0; i < hw->num_rendertargets; i++) { in svga_rebind_framebuffer_bindings()
Dsvga_surface.c759 for (i = 0; i < hw->num_rendertargets; i++) { in svga_mark_surfaces_dirty()
893 for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) { in svga_propagate_rendertargets()
Dsvga_context.c281 svga->state.hw_clear.num_rendertargets = 0; in svga_context_create()
Dsvga_context.h406 unsigned num_rendertargets; member
Dsvga_state_uav.c755 int uavSpliceIndex = svga->state.hw_clear.num_rendertargets; in update_uav()