Searched refs:num_rounds_short (Results 1 – 4 of 4) sorted by relevance
217 sm->num_rounds_short = 0; in SM_STATE()268 sm->num_rounds_short = 0; in SM_STATE()341 sm->num_rounds_short++; in SM_STATE()343 sm->num_rounds_short = 0; in SM_STATE()362 sm->num_rounds_short = 0; in SM_STATE()1180 } else if (sm->num_rounds_short > sm->cfg->max_auth_rounds_short) { in SM_STEP()1181 if (sm->num_rounds_short == in SM_STEP()1186 sm->num_rounds_short++; in SM_STEP()
174 unsigned int num_rounds_short; member
264 sm->num_rounds_short = 0; in SM_STATE()282 sm->num_rounds_short = 0; in SM_STATE()317 sm->num_rounds_short++; in SM_STATE()319 sm->num_rounds_short = 0; in SM_STATE()962 sm->num_rounds_short = 0; in SM_STATE()1369 } else if (sm->num_rounds_short > EAP_MAX_AUTH_ROUNDS_SHORT) { in SM_STEP()1370 if (sm->num_rounds_short == EAP_MAX_AUTH_ROUNDS_SHORT + 1) { in SM_STEP()1374 sm->num_rounds_short++; in SM_STEP()
369 int num_rounds_short; member