/third_party/mesa3d/src/compiler/glsl/ |
D | linker.cpp | 1689 unsigned num_shaders) in link_xfb_stride_layout_qualifiers() argument 1695 for (unsigned i = 0; i < num_shaders; i++) { in link_xfb_stride_layout_qualifiers() 1726 unsigned num_shaders) in link_bindless_layout_qualifiers() argument 1734 for (unsigned i = 0; i < num_shaders; i++) { in link_bindless_layout_qualifiers() 1769 unsigned num_shaders) in link_layer_viewport_relative_qualifier() argument 1774 for (i = 0; i < num_shaders; i++) { in link_layer_viewport_relative_qualifier() 1785 for (; i < num_shaders; i++) { in link_layer_viewport_relative_qualifier() 1804 unsigned num_shaders) in link_tcs_out_layout_qualifiers() argument 1821 for (unsigned i = 0; i < num_shaders; i++) { in link_tcs_out_layout_qualifiers() 1861 unsigned num_shaders) in link_tes_in_layout_qualifiers() argument [all …]
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D | link_functions.cpp | 42 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument 46 this->num_shaders = num_shaders; in call_link_visitor() 93 for (unsigned i = 0; i < num_shaders; i++) { in visit_enter() 291 unsigned num_shaders; member in __anonf1809e460111::call_link_visitor 333 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument 335 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
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D | linker.h | 36 gl_shader **shader_list, unsigned num_shaders); 63 unsigned num_shaders); 79 unsigned num_shaders,
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D | gl_nir_linker.c | 760 unsigned num_shaders = 0; in gl_nir_link_spirv() local 764 linked_shader[num_shaders++] = prog->_LinkedShaders[i]; in gl_nir_link_spirv() 772 for (int i = num_shaders - 2; i >= 0; i--) { in gl_nir_link_spirv() 944 unsigned num_shaders = 0; in gl_nir_link_glsl() local 948 linked_shader[num_shaders++] = prog->_LinkedShaders[i]; in gl_nir_link_glsl() 956 for (int i = num_shaders - 2; i >= 0; i--) { in gl_nir_link_glsl() 965 if (num_shaders == 1) in gl_nir_link_glsl()
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D | link_interface_blocks.cpp | 310 unsigned num_shaders) in validate_intrastage_interface_blocks() argument 317 for (unsigned int i = 0; i < num_shaders; i++) { in validate_intrastage_interface_blocks()
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D | gl_nir_lower_packed_varyings.c | 1064 unsigned num_shaders = 0; in gl_nir_lower_packed_varyings() local 1067 linked_shaders[num_shaders++] = prog->_LinkedShaders[i]; in gl_nir_lower_packed_varyings() 1075 linked_shaders[num_shaders - 1] == linked_shader; in gl_nir_lower_packed_varyings()
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D | gl_nir_link_varyings.c | 2972 unsigned num_shaders = 0; in link_varyings() local 2976 linked_shader[num_shaders++] = prog->_LinkedShaders[i]; in link_varyings() 3001 if (num_shaders == 1) { in link_varyings() 3013 for (int i = num_shaders - 2; i >= 0; i--) { in link_varyings() 3100 if (num_shaders == 1) { in link_varyings()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_nir.cpp | 690 unsigned num_shaders = 0; in st_link_nir() local 694 linked_shader[num_shaders++] = shader_program->_LinkedShaders[i]; in st_link_nir() 697 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir() 751 if (num_shaders == 1) in st_link_nir() 766 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir() 775 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir() 850 if (shader_program->SeparateShader && num_shaders > 0) { in st_link_nir() 852 struct gl_linked_shader *last_shader = linked_shader[num_shaders - 1]; in st_link_nir() 866 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir() 889 for (unsigned i = 0; i < num_shaders; i++) { in st_link_nir()
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/third_party/mesa3d/src/amd/common/ |
D | ac_rgp_elf_object_pack.c | 91 uint32_t num_shaders; in ac_rgp_write_msgpack() local 95 num_shaders = util_bitcount(record->shader_stages_mask); in ac_rgp_write_msgpack() 123 ac_msgpack_add_fixmap_op(&msgpack, num_shaders); in ac_rgp_write_msgpack()
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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
D | rbug_context.h | 78 unsigned num_shaders; member
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D | rbug_core.c | 516 shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t)); in rbug_shader_list()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_shader.c | 804 svga->hud.num_shaders++; in svga_new_shader_variant() 839 svga->hud.num_shaders--; in svga_destroy_shader_variant()
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D | svga_context.h | 720 uint64_t num_shaders; /**< SVGA_QUERY_NUM_SHADERS */ member
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D | svga_pipe_query.c | 1191 vresult->u64 = svga->hud.num_shaders; in svga_get_query_result()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_descriptors_lazy.c | 193 unsigned num_shaders = pg->is_compute ? 1 : ZINK_SHADER_COUNT; in zink_descriptor_program_init_lazy() local 195 for (int i = 0; i < num_shaders; i++) { in zink_descriptor_program_init_lazy()
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D | zink_descriptors.c | 1054 unsigned num_shaders = pg->is_compute ? 1 : ZINK_SHADER_COUNT; in create_descriptor_ref_template() local 1057 for (int i = 0; i < num_shaders; i++) { in create_descriptor_ref_template() 1078 for (int i = 0; i < num_shaders; i++) { in create_descriptor_ref_template()
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/third_party/mesa3d/src/gallium/drivers/r600/ |
D | r600_pipe.h | 353 unsigned num_shaders; member
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D | r600_state_common.c | 941 if (sel->num_shaders > 1) { in r600_shader_select() 969 sel->num_shaders++; in r600_shader_select()
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/third_party/mesa3d/src/intel/vulkan/ |
D | genX_cmd_buffer.c | 2901 uint32_t num_shaders) in flush_descriptor_sets() argument 2906 for (uint32_t i = 0; i < num_shaders; i++) { in flush_descriptor_sets() 2945 for (uint32_t i = 0; i < num_shaders; i++) { in flush_descriptor_sets()
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