Searched refs:num_ssbo_blocks (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | gl_nir_link_uniform_blocks.c | 595 unsigned num_ssbo_blocks = 0; in gl_nir_link_uniform_blocks() local 605 &ssbo_blocks, &num_ssbo_blocks, in gl_nir_link_uniform_blocks() 632 ralloc_array(linked, struct gl_uniform_block *, num_ssbo_blocks); in gl_nir_link_uniform_blocks() 634 for (unsigned i = 0; i < num_ssbo_blocks; i++) { in gl_nir_link_uniform_blocks() 639 linked->Program->nir->info.num_ssbos = num_ssbo_blocks; in gl_nir_link_uniform_blocks() 640 linked->Program->info.num_ssbos = num_ssbo_blocks; in gl_nir_link_uniform_blocks()
|
D | link_uniform_blocks.cpp | 409 unsigned *num_ssbo_blocks) in link_uniform_blocks() argument 457 *num_ssbo_blocks += aoa_size; in link_uniform_blocks() 465 (*num_ssbo_blocks)++; in link_uniform_blocks() 477 create_buffer_blocks(mem_ctx, consts, prog, ssbo_blocks, *num_ssbo_blocks, in link_uniform_blocks()
|
D | linker.h | 52 unsigned *num_ssbo_blocks);
|
D | linker.cpp | 2324 unsigned num_ssbo_blocks = 0; in link_intrastage_shaders() local 2489 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); in link_intrastage_shaders() 2501 if (num_ssbo_blocks > max_shader_storage_blocks) { in link_intrastage_shaders() 2504 num_ssbo_blocks, max_shader_storage_blocks); in link_intrastage_shaders() 2524 ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks); in link_intrastage_shaders() 2526 for (unsigned i = 0; i < num_ssbo_blocks; i++) { in link_intrastage_shaders() 2529 linked->Program->info.num_ssbos = num_ssbo_blocks; in link_intrastage_shaders()
|