Searched refs:numericFeatures (Results 1 – 2 of 2) sorted by relevance
1169 …canPromoteConstant = numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) … in addConversion()1170 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_float16); in addConversion()1174 …canPromoteConstant = numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) … in addConversion()1175 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int8); in addConversion()1179 …canPromoteConstant = numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) … in addConversion()1180 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int16); in addConversion()1674 if (numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in canImplicitlyPromote()1675 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int8) || in canImplicitlyPromote()1676 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int16) || in canImplicitlyPromote()1677 … numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int32) || in canImplicitlyPromote()[all …]
1040 return numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in getArithemeticInt8Enabled()1041 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int8); in getArithemeticInt8Enabled()1044 return numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in getArithemeticInt16Enabled()1045 numericFeatures.contains(TNumericFeatures::gpu_shader_int16) || in getArithemeticInt16Enabled()1046 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_int16); in getArithemeticInt16Enabled()1050 return numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types) || in getArithemeticFloat16Enabled()1051 numericFeatures.contains(TNumericFeatures::gpu_shader_half_float) || in getArithemeticFloat16Enabled()1052 numericFeatures.contains(TNumericFeatures::shader_explicit_arithmetic_types_float16); in getArithemeticFloat16Enabled()1055 { on ? numericFeatures.insert(f) : numericFeatures.erase(f); } in updateNumericFeature()1194 TNumericFeatures numericFeatures; variable