Searched refs:nv30_state_validate (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_context.h | 212 nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl);
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D | nv30_draw.c | 137 if (!nv30_state_validate(nv30, ~0, false)) in nv30_render_draw_elements() 182 if (!nv30_state_validate(nv30, ~0, false)) in nv30_render_draw_arrays()
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D | nv30_clear.c | 61 if (!nv30_state_validate(nv30, NV30_NEW_FRAMEBUFFER, true)) in nv30_clear()
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D | nv30_state_validate.c | 464 nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl) in nv30_state_validate() function
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D | nv30_vbo.c | 593 nv30_state_validate(nv30, ~0, true);
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/third_party/mesa3d/src/gallium/drivers/nouveau/ |
D | meson.build | 65 'nv30/nv30_state_validate.c',
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/third_party/mesa3d/ohos/ |
D | dependency_inputs.gni | 2784 "../src/gallium/drivers/nouveau/nv30/nv30_state_validate.c",
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