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Searched refs:onAudioReady (Results 1 – 25 of 38) sorted by relevance

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/third_party/skia/third_party/externals/oboe/samples/hello-oboe/src/main/cpp/
DLatencyTuningCallback.cpp19 oboe::DataCallbackResult LatencyTuningCallback::onAudioReady( in onAudioReady() function in LatencyTuningCallback
40 auto result = DefaultAudioStreamCallback::onAudioReady(oboeStream, audioData, numFrames); in onAudioReady()
DLatencyTuningCallback.h53 …oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numF…
/third_party/skia/third_party/externals/oboe/docs/
DOpenSLESMigration.md29 …eued. In Oboe you construct an `AudioStreamCallback` object, and its `onAudioReady` method is call…
62 <td><code>AudioStreamCallback::onAudioReady</code>
73 …en direct access to the `AudioStream`'s buffer through the `audioData` parameter of `onAudioReady`.
75 …` parameter tells you how many frames to read/write. Here's the method signature of `onAudioReady`:
79 DataCallbackResult onAudioReady(
87 You supply your implementation of `onAudioReady` when building the audio stream by constructing an …
165 …n `AudioStreamCallback` object and move your OpenSL callback code inside the `onAudioReady` method.
/third_party/skia/third_party/externals/oboe/src/common/
DStabilizedCallback.cpp39 StabilizedCallback::onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) { in onAudioReady() function in StabilizedCallback
68 DataCallbackResult result = mCallback->onAudioReady(oboeStream, audioData, numFrames); in onAudioReady()
DAudioSourceCaller.cpp27 DataCallbackResult callbackResult = callback->onAudioReady(mStream, buffer, numFrames); in onProcessFixedBlock()
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/cpp/
DOboeStreamCallbackProxy.cpp54 oboe::DataCallbackResult OboeStreamCallbackProxy::onAudioReady( in onAudioReady() function in OboeStreamCallbackProxy
71 callbackResult = mCallback->onAudioReady(audioStream, audioData, numFrames); in onAudioReady()
DAudioStreamGateway.cpp26 oboe::DataCallbackResult AudioStreamGateway::onAudioReady( in onAudioReady() function in AudioStreamGateway
DPlayRecordingCallback.cpp22 oboe::DataCallbackResult PlayRecordingCallback::onAudioReady( in onAudioReady() function in PlayRecordingCallback
DPlayRecordingCallback.h36 oboe::DataCallbackResult onAudioReady(
DAudioStreamGateway.h44 oboe::DataCallbackResult onAudioReady(
DInputStreamCallbackAnalyzer.h45 oboe::DataCallbackResult onAudioReady(
DOboeStreamCallbackProxy.h52 oboe::DataCallbackResult onAudioReady(
DInputStreamCallbackAnalyzer.cpp20 oboe::DataCallbackResult InputStreamCallbackAnalyzer::onAudioReady( in onAudioReady() function in InputStreamCallbackAnalyzer
DFullDuplexStream.h63 oboe::DataCallbackResult onAudioReady(
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/
DREADME.md36 Each time the `AudioStream` needs more audio data it calls [`AudioDataCallback::onAudioReady`](http…
39 ![onAudioReady signature](images/3-audioData.png "onAudioReady signature")
58 It is very important that the audio thread (which calls the `onAudioReady` method) is never blocked…
68 …the time it was last updated. These values are updated each time the `onAudioReady` method is call…
/third_party/skia/third_party/externals/oboe/samples/LiveEffect/src/main/cpp/
DLiveEffectEngine.cpp208 oboe::DataCallbackResult LiveEffectEngine::onAudioReady( in onAudioReady() function in LiveEffectEngine
210 return mFullDuplexPass.onAudioReady(oboeStream, audioData, numFrames); in onAudioReady()
DFullDuplexStream.h64 oboe::DataCallbackResult onAudioReady(
DLiveEffectEngine.h41 oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream,
/third_party/skia/third_party/externals/oboe/include/oboe/
DAudioStreamCallback.h83 virtual DataCallbackResult onAudioReady(
DStabilizedCallback.h31 onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
/third_party/skia/third_party/externals/oboe/samples/iolib/src/main/cpp/player/
DSimpleMultiPlayer.h39 oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData,
/third_party/skia/third_party/externals/oboe/tests/
DtestXRunBehaviour.cpp26 …DataCallbackResult onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) overr… in onAudioReady() function in MyCallback
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/
DGame.h56 onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
/third_party/skia/third_party/externals/oboe/apps/fxlab/app/src/main/cpp/
DDuplexCallback.h38 onAudioReady(oboe::AudioStream *outputStream, void *audioData, int32_t numFrames) override { in onAudioReady() function
/third_party/skia/third_party/externals/oboe/samples/shared/
DDefaultAudioStreamCallback.h41 onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override { in onAudioReady() function

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