/third_party/skia/third_party/externals/oboe/samples/hello-oboe/src/main/cpp/ |
D | LatencyTuningCallback.cpp | 19 oboe::DataCallbackResult LatencyTuningCallback::onAudioReady( in onAudioReady() function in LatencyTuningCallback 40 auto result = DefaultAudioStreamCallback::onAudioReady(oboeStream, audioData, numFrames); in onAudioReady()
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D | LatencyTuningCallback.h | 53 …oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numF…
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/third_party/skia/third_party/externals/oboe/docs/ |
D | OpenSLESMigration.md | 29 …eued. In Oboe you construct an `AudioStreamCallback` object, and its `onAudioReady` method is call… 62 <td><code>AudioStreamCallback::onAudioReady</code> 73 …en direct access to the `AudioStream`'s buffer through the `audioData` parameter of `onAudioReady`. 75 …` parameter tells you how many frames to read/write. Here's the method signature of `onAudioReady`: 79 DataCallbackResult onAudioReady( 87 You supply your implementation of `onAudioReady` when building the audio stream by constructing an … 165 …n `AudioStreamCallback` object and move your OpenSL callback code inside the `onAudioReady` method.
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/third_party/skia/third_party/externals/oboe/src/common/ |
D | StabilizedCallback.cpp | 39 StabilizedCallback::onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) { in onAudioReady() function in StabilizedCallback 68 DataCallbackResult result = mCallback->onAudioReady(oboeStream, audioData, numFrames); in onAudioReady()
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D | AudioSourceCaller.cpp | 27 DataCallbackResult callbackResult = callback->onAudioReady(mStream, buffer, numFrames); in onProcessFixedBlock()
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/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/cpp/ |
D | OboeStreamCallbackProxy.cpp | 54 oboe::DataCallbackResult OboeStreamCallbackProxy::onAudioReady( in onAudioReady() function in OboeStreamCallbackProxy 71 callbackResult = mCallback->onAudioReady(audioStream, audioData, numFrames); in onAudioReady()
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D | AudioStreamGateway.cpp | 26 oboe::DataCallbackResult AudioStreamGateway::onAudioReady( in onAudioReady() function in AudioStreamGateway
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D | PlayRecordingCallback.cpp | 22 oboe::DataCallbackResult PlayRecordingCallback::onAudioReady( in onAudioReady() function in PlayRecordingCallback
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D | PlayRecordingCallback.h | 36 oboe::DataCallbackResult onAudioReady(
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D | AudioStreamGateway.h | 44 oboe::DataCallbackResult onAudioReady(
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D | InputStreamCallbackAnalyzer.h | 45 oboe::DataCallbackResult onAudioReady(
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D | OboeStreamCallbackProxy.h | 52 oboe::DataCallbackResult onAudioReady(
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D | InputStreamCallbackAnalyzer.cpp | 20 oboe::DataCallbackResult InputStreamCallbackAnalyzer::onAudioReady( in onAudioReady() function in InputStreamCallbackAnalyzer
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D | FullDuplexStream.h | 63 oboe::DataCallbackResult onAudioReady(
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/ |
D | README.md | 36 Each time the `AudioStream` needs more audio data it calls [`AudioDataCallback::onAudioReady`](http… 39 ![onAudioReady signature](images/3-audioData.png "onAudioReady signature") 58 It is very important that the audio thread (which calls the `onAudioReady` method) is never blocked… 68 …the time it was last updated. These values are updated each time the `onAudioReady` method is call…
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/third_party/skia/third_party/externals/oboe/samples/LiveEffect/src/main/cpp/ |
D | LiveEffectEngine.cpp | 208 oboe::DataCallbackResult LiveEffectEngine::onAudioReady( in onAudioReady() function in LiveEffectEngine 210 return mFullDuplexPass.onAudioReady(oboeStream, audioData, numFrames); in onAudioReady()
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D | FullDuplexStream.h | 64 oboe::DataCallbackResult onAudioReady(
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D | LiveEffectEngine.h | 41 oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream,
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/third_party/skia/third_party/externals/oboe/include/oboe/ |
D | AudioStreamCallback.h | 83 virtual DataCallbackResult onAudioReady(
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D | StabilizedCallback.h | 31 onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
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/third_party/skia/third_party/externals/oboe/samples/iolib/src/main/cpp/player/ |
D | SimpleMultiPlayer.h | 39 oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData,
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/third_party/skia/third_party/externals/oboe/tests/ |
D | testXRunBehaviour.cpp | 26 …DataCallbackResult onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) overr… in onAudioReady() function in MyCallback
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/src/main/cpp/ |
D | Game.h | 56 onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
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/third_party/skia/third_party/externals/oboe/apps/fxlab/app/src/main/cpp/ |
D | DuplexCallback.h | 38 onAudioReady(oboe::AudioStream *outputStream, void *audioData, int32_t numFrames) override { in onAudioReady() function
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/third_party/skia/third_party/externals/oboe/samples/shared/ |
D | DefaultAudioStreamCallback.h | 41 onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32_t numFrames) override { in onAudioReady() function
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