Searched refs:oneColorPipeline (Results 1 – 2 of 2) sorted by relevance
513 dawn::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TextureLayerAsColorAttachmentTest() local518 pass.SetPipeline(oneColorPipeline); in TextureLayerAsColorAttachmentTest()
514 wgpu::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor); in TextureLayerAsColorAttachmentTest() local519 pass.SetPipeline(oneColorPipeline); in TextureLayerAsColorAttachmentTest()