Searched refs:opacity_node_ (Results 1 – 2 of 2) sorted by relevance
107 opacity_node_ = in UpdateScene()114 opacity_node_->AddChild(*entity_node_); in UpdateScene()122 FML_DCHECK(opacity_node_); in UpdateScene()125 context.top_entity()->entity_node().AddChild(*opacity_node_); in UpdateScene()131 opacity_node_->SetOpacity(pending_opacity_); in UpdateScene()
66 std::unique_ptr<scenic::OpacityNodeHACK> opacity_node_; variable