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Searched refs:outColor (Results 1 – 25 of 152) sorted by relevance

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/third_party/flutter/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp87 const char* outColor = "_localColorOut"; in emitCode() local
89 outColor = args.fOutputPrimary; in emitCode()
91 fragBuilder->codeAppendf("half4 %s;", outColor); in emitCode()
99 outColor, in emitCode()
103 fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); in emitCode()
113 GrGLSLXPFragmentBuilder* x, const GrSwizzle& swizzle, const char* outColor, in emitOutputSwizzle() argument
116 x->codeAppendf("%s = %s.%s;", outColor, outColor, swizzle.c_str()); in emitOutputSwizzle()
143 const char* outColor, in DefaultCoverageModulation() argument
152 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); in DefaultCoverageModulation()
160 dstColor, outColor, srcCoverage); in DefaultCoverageModulation()
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/third_party/skia/src/gpu/
DGrXferProcessor.cpp240 const char* outColor = "_localColorOut"; in emitCode() local
242 outColor = args.fOutputPrimary; in emitCode()
244 fragBuilder->codeAppendf("half4 %s;", outColor); in emitCode()
252 outColor, in emitCode()
256 fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); in emitCode()
269 const char* outColor, in emitWriteSwizzle() argument
272 x->codeAppendf("%s = %s.%s;", outColor, outColor, swizzle.asString().c_str()); in emitWriteSwizzle()
289 const char* outColor, in DefaultCoverageModulation() argument
296 outColor, in DefaultCoverageModulation()
300 outColor, in DefaultCoverageModulation()
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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/spirv1p4/entrypoint/
Dfrag_ubo_entry_point.amber16 ; layout(location = 0) out vec4 outColor;
19 ; outColor = in_data;
24 OpEntryPoint Fragment %main "main" %_ %outColor
28 OpName %outColor "outColor"
32 OpDecorate %outColor Location 0
42 %outColor = OpVariable %_ptr_Output_v4float Output
53 OpStore %outColor %17
Dfrag_pc_entry_point.amber15 ; layout(location = 0) out vec4 outColor;
18 ; outColor = u_pushConstants.in_val;
23 OpEntryPoint Fragment %main "main" %outColor %u_pushConstants
27 OpName %outColor "outColor"
31 OpDecorate %outColor Location 0
39 %outColor = OpVariable %_ptr_Output_v4float Output
50 OpStore %outColor %17
Dfrag_ssbo_entry_point.amber16 ; layout(location = 0) out vec4 outColor;
19 ; outColor = data_SSBO[0];
24 OpEntryPoint Fragment %main "main" %_ %outColor
28 OpName %outColor "outColor"
32 OpDecorate %outColor Location 0
43 %outColor = OpVariable %_ptr_Output_v4float Output
55 OpStore %outColor %18
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthunchanged_2/
D1.spvasm4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
10 OpName %outColor "outColor"
12 OpDecorate %outColor Location 0
19 %outColor = OpVariable %_ptr_Output_v4float Output
27 OpStore %outColor %11
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthless_2/
D1.spvasm4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
10 OpName %outColor "outColor"
12 OpDecorate %outColor Location 0
19 %outColor = OpVariable %_ptr_Output_v4float Output
27 OpStore %outColor %11
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthgreater_2/
D1.spvasm4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
10 OpName %outColor "outColor"
12 OpDecorate %outColor Location 0
19 %outColor = OpVariable %_ptr_Output_v4float Output
27 OpStore %outColor %11
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthunchanged_3/
D1.spvasm4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
10 OpName %outColor "outColor"
12 OpDecorate %outColor Location 0
19 %outColor = OpVariable %_ptr_Output_v4float Output
27 OpStore %outColor %11
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthless_0/
D1.spvasm4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
10 OpName %outColor "outColor"
12 OpDecorate %outColor Location 0
19 %outColor = OpVariable %_ptr_Output_v4float Output
27 OpStore %outColor %11
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/graphics/execution_mode/
Ddepthless_0.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthgreater_1.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthunchanged_2.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthless_4.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthless_2.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthgreater_0.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthunchanged_3.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthgreater_2.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthgreater_3.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthless_3.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthless_1.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthgreater_4.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth
58 OpName %outColor "outColor"
60 OpDecorate %outColor Location 0
67 %outColor = OpVariable %_ptr_Output_v4float Output
75 OpStore %outColor %11
116 layout(location = 0) out vec4 outColor;
125 outColor = vec4(0.0, 1.0, 0.0, 1.0);
127 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthunchanged_1.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord
58 OpName %outColor "outColor"
61 OpDecorate %outColor Location 0
69 %outColor = OpVariable %_ptr_Output_v4float Output
81 OpStore %outColor %11
124 layout(location = 0) out vec4 outColor;
133 outColor = vec4(0.0, 1.0, 0.0, 1.0);
135 outColor = vec4(1.0, 0.0, 0.0, 1.0);
Ddepthunchanged_0.amber52 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord
58 OpName %outColor "outColor"
61 OpDecorate %outColor Location 0
69 %outColor = OpVariable %_ptr_Output_v4float Output
81 OpStore %outColor %11
124 layout(location = 0) out vec4 outColor;
133 outColor = vec4(0.0, 1.0, 0.0, 1.0);
135 outColor = vec4(1.0, 0.0, 0.0, 1.0);
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode/depthunchanged_0/
D1.spvasm4 OpEntryPoint Fragment %main "main" %outColor %gl_FragDepth %gl_FragCoord
10 OpName %outColor "outColor"
13 OpDecorate %outColor Location 0
21 %outColor = OpVariable %_ptr_Output_v4float Output
33 OpStore %outColor %12

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