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Searched refs:out_tex (Results 1 – 25 of 32) sorted by relevance

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/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstglfilterapp.c73 GstGLMemory * in_tex, GstGLMemory * out_tex);
194 GstGLMemory *out_tex; member
204 cb->in_tex->tex_id, gst_gl_memory_get_texture_width (cb->out_tex), in _emit_draw_signal()
205 gst_gl_memory_get_texture_height (cb->out_tex), &drawn); in _emit_draw_signal()
212 GstGLMemory * out_tex) in gst_gl_filter_app_filter_texture() argument
220 cb.out_tex = out_tex; in gst_gl_filter_app_filter_texture()
224 out_tex, _emit_draw_signal, &cb); in gst_gl_filter_app_filter_texture()
227 gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, in gst_gl_filter_app_filter_texture()
Dgstglcolorscale.c76 GstGLMemory * in_tex, GstGLMemory * out_tex);
180 GstGLMemory * out_tex) in gst_gl_colorscale_filter_texture() argument
185 gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, in gst_gl_colorscale_filter_texture()
Dgstglmosaic.c78 GstGLMemory * out_tex);
231 gst_gl_framebuffer_draw_to_texture (mixer->fbo, mosaic->out_tex, in _mosaic_render()
236 gst_gl_mosaic_process_textures (GstGLMixer * mix, GstGLMemory * out_tex) in gst_gl_mosaic_process_textures() argument
241 mosaic->out_tex = out_tex; in gst_gl_mosaic_process_textures()
Dgstgloverlaycompositorelement.c95 filter, GstGLMemory * in_tex, GstGLMemory * out_tex);
321 GstGLMemory * in_tex, GstGLMemory * out_tex) in gst_gl_overlay_compositor_element_filter_texture() argument
326 gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, in gst_gl_overlay_compositor_element_filter_texture()
329 gst_gl_filter_render_to_target (filter, NULL, out_tex, in gst_gl_overlay_compositor_element_filter_texture()
Dgstglfilterglass.c76 GstGLMemory * in_tex, GstGLMemory * out_tex);
251 GstGLMemory * out_tex) in gst_gl_filter_glass_filter_texture() argument
257 gst_gl_framebuffer_draw_to_texture (filter->fbo, out_tex, in gst_gl_filter_glass_filter_texture()
Dgstgldeinterlace.c74 GstGLMemory * in_tex, GstGLMemory * out_tex);
393 GstGLMemory * out_tex) in gst_gl_deinterlace_filter_texture() argument
398 gst_gl_filter_render_to_target (filter, in_tex, out_tex, in gst_gl_deinterlace_filter_texture()
Dgstglfilterreflectedscreen.c73 filter, guint in_tex, guint out_tex);
234 guint in_tex, guint out_tex) in gst_gl_filter_reflected_screen_filter_texture() argument
243 filter->fbo, filter->depthbuffer, out_tex, in gst_gl_filter_reflected_screen_filter_texture()
Dgstglfiltercube.c87 GstGLMemory * in_tex, GstGLMemory * out_tex);
338 GstGLMemory * out_tex) in gst_gl_filter_cube_filter_texture() argument
344 return gst_gl_framebuffer_draw_to_texture (filter->fbo, out_tex, _callback, in gst_gl_filter_cube_filter_texture()
Dgstgldifferencematte.c71 GstGLMemory * in_tex, GstGLMemory * out_tex);
450 GstGLMemory * in_tex, GstGLMemory * out_tex) in gst_gl_differencematte_filter_texture() argument
483 gst_gl_filter_render_to_target (filter, in_tex, out_tex, in gst_gl_differencematte_filter_texture()
486 gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, in gst_gl_differencematte_filter_texture()
Dgstglbumper.c76 guint in_tex, guint out_tex);
377 gst_gl_bumper_filter_texture (GstGLFilter * filter, guint in_tex, guint out_tex) in gst_gl_bumper_filter_texture() argument
385 filter->fbo, filter->depthbuffer, out_tex, gst_gl_bumper_callback, in gst_gl_bumper_filter_texture()
Dgstglfiltershader.c108 GstGLMemory * in_tex, GstGLMemory * out_tex);
341 GstGLMemory * out_tex) in gst_gl_filtershader_filter_texture() argument
345 gst_gl_filter_render_to_target (filter, in_tex, out_tex, in gst_gl_filtershader_filter_texture()
Dgstglfilterglass.h45 GstGLMemory *out_tex; member
Dgstglmosaic.h48 GstGLMemory *out_tex; member
Dgstglvideomixer.h128 GstGLMemory *out_tex; member
Dgstgltransformation.h52 GstGLMemory *out_tex; member
Dgstglmixer.h82 typedef gboolean (*GstGLMixerProcessTextures) (GstGLMixer *mix, GstGLMemory *out_tex);
Dgstgleffects.c83 GstGLMemory * in_tex, GstGLMemory * out_tex);
546 GstGLMemory * out_tex) in gst_gl_effects_filter_texture() argument
551 effects->outtexture = out_tex; in gst_gl_effects_filter_texture()
Dgstglmixer.c650 GstGLMemory *out_tex; in gst_gl_mixer_process_textures() local
663 out_tex = (GstGLMemory *) out_frame.map[0].memory; in gst_gl_mixer_process_textures()
677 mix_class->process_textures (mix, out_tex); in gst_gl_mixer_process_textures()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglviewconvert.c89 GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES]; member
1907 GstGLBaseMemory *tex = (GstGLBaseMemory *) priv->out_tex[i]; in _do_view_convert_draw()
2092 GstGLMemory *out_tex; in _do_view_convert() local
2097 dest_tex[j] = out_tex = in _do_view_convert()
2100 dest_tex[j] = out_tex = in _do_view_convert()
2104 if (!gst_is_gl_memory ((GstMemory *) out_tex)) { in _do_view_convert()
2110 width = gst_gl_memory_get_texture_width (out_tex); in _do_view_convert()
2111 height = gst_gl_memory_get_texture_height (out_tex); in _do_view_convert()
2114 if (out_tex->tex_format == GST_GL_LUMINANCE in _do_view_convert()
2115 || out_tex->tex_format == GST_GL_LUMINANCE_ALPHA in _do_view_convert()
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Dgstglcolorconvert.c554 GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES]; member
699 if (convert->priv->out_tex[i]) in gst_gl_color_convert_reset()
700 gst_memory_unref ((GstMemory *) convert->priv->out_tex[i]); in gst_gl_color_convert_reset()
701 convert->priv->out_tex[i] = NULL; in gst_gl_color_convert_reset()
2734 GstGLMemory *out_tex = in _do_convert_one_view() local
2739 if (!gst_is_gl_memory ((GstMemory *) out_tex)) { in _do_convert_one_view()
2744 if (convert->context != out_tex->mem.context) { in _do_convert_one_view()
2747 convert->context, out_tex->mem.context); in _do_convert_one_view()
2752 mem_width = gst_gl_memory_get_texture_width (out_tex); in _do_convert_one_view()
2753 mem_height = gst_gl_memory_get_texture_height (out_tex); in _do_convert_one_view()
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Dgstglbasesrc.c53 GstGLMemory *out_tex; member
366 src->priv->out_tex = NULL; in gst_gl_base_src_gl_stop()
385 GST_TRACE_OBJECT (src, "filling gl memory %p", src->priv->out_tex); in _fill_gl()
386 src->priv->gl_result = klass->fill_gl_memory (src, src->priv->out_tex); in _fill_gl()
411 src->priv->out_tex = (GstGLMemory *) out_frame.map[0].memory; in gst_gl_base_src_fill()
Dgstglfilter.c944 GstMemory *in_tex, *out_tex; in gst_gl_filter_filter_texture() local
969 out_tex = out_frame.map[0].memory; in gst_gl_filter_filter_texture()
970 g_return_val_if_fail (gst_is_gl_memory (out_tex), FALSE); in gst_gl_filter_filter_texture()
974 GST_GL_MEMORY_CAST (out_tex)->tex_id); in gst_gl_filter_filter_texture()
979 GST_GL_MEMORY_CAST (out_tex)); in gst_gl_filter_filter_texture()
/third_party/gstreamer/gstplugins_base/ext/gl/effects/
Dgstgleffectrgbtocurve.c30 GstGLMemory * out_tex) in gst_gl_effects_rgb_to_curve() argument
70 gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, shader); in gst_gl_effects_rgb_to_curve()
Dgstgleffectlumatocurve.c30 GstGLMemory * out_tex) in gst_gl_effects_luma_to_curve() argument
70 gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, shader); in gst_gl_effects_luma_to_curve()
Dgstgleffectlumatocurve.h32 GstGLMemory *out_tex);

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