Searched refs:outprim (Results 1 – 2 of 2) sorted by relevance
153 enum shader_prim outprim = b->shader->info.gs.output_primitive; in overwrite_incomplete_primitives() local156 if (outprim == SHADER_PRIM_POINTS) in overwrite_incomplete_primitives()158 else if (outprim == SHADER_PRIM_LINE_STRIP) in overwrite_incomplete_primitives()160 else if (outprim == SHADER_PRIM_TRIANGLE_STRIP) in overwrite_incomplete_primitives()
2164 - radeonsi: don't update provoking vertex and outprim states in SGPR if unused