Searched refs:output_selects (Results 1 – 3 of 3) sorted by relevance
1554 state->emit_state.output_selects = true; in pvr_reset_graphics_dirty_state()1565 state->emit_state.output_selects = true; in pvr_reset_graphics_dirty_state()3281 uint32_t output_selects; in pvr_setup_output_select() local3285 pvr_csb_pack (&output_selects, TA_OUTPUT_SEL, state) { in pvr_setup_output_select()3294 if (ppp_state->output_selects != output_selects) { in pvr_setup_output_select()3295 ppp_state->output_selects = output_selects; in pvr_setup_output_select()3296 emit_state->output_selects = true; in pvr_setup_output_select()4081 if (emit_state->output_selects) { in pvr_emit_ppp_state()4083 *buffer_ptr++ = ppp_state->output_selects; in pvr_emit_ppp_state()
675 bool output_selects : 1; member727 uint32_t output_selects; member
3345 - pvr: Remove unused output_selects from vertex shader state.