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Searched refs:output_selects (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
Dpvr_cmd_buffer.c1554 state->emit_state.output_selects = true; in pvr_reset_graphics_dirty_state()
1565 state->emit_state.output_selects = true; in pvr_reset_graphics_dirty_state()
3281 uint32_t output_selects; in pvr_setup_output_select() local
3285 pvr_csb_pack (&output_selects, TA_OUTPUT_SEL, state) { in pvr_setup_output_select()
3294 if (ppp_state->output_selects != output_selects) { in pvr_setup_output_select()
3295 ppp_state->output_selects = output_selects; in pvr_setup_output_select()
3296 emit_state->output_selects = true; in pvr_setup_output_select()
4081 if (emit_state->output_selects) { in pvr_emit_ppp_state()
4083 *buffer_ptr++ = ppp_state->output_selects; in pvr_emit_ppp_state()
Dpvr_private.h675 bool output_selects : 1; member
727 uint32_t output_selects; member
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst3345 - pvr: Remove unused output_selects from vertex shader state.