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/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_linker.c595 int input_stage = MESA_SHADER_STAGES, output_stage = 0; in nir_build_program_resource_list() local
606 output_stage = i; in nir_build_program_resource_list()
610 if (input_stage == MESA_SHADER_STAGES && output_stage == 0) in nir_build_program_resource_list()
621 if (!add_interface_variables(consts, prog, resource_set, output_stage, in nir_build_program_resource_list()